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Holly Short ([personal profile] darvit) wrote2022-01-03 02:10 am

wilderlands inventory


CHARACTER INVENTORY
HOLLY SHORT

MAGIC
Mage Type: Adept (Seer & Monk)
Mesmer: Seer.
Level 1. With direct eye contact, Holly can influence someone into revealing or forgetting information; completing a reasonably phrased, non-harmful action; or believing something they would otherwise not believe. The target does not remember being mesmerised. She can hold direct and total control for 10 minutes, and the target will complete 1 action planted in their subconscious so long as it's feasible to do so within the next thirty minutes after contact is broken. Clear phrasing is necessary for the best results. Targets with a strong enough will may be able to resist this.
Shield: Seer.
Level 1. Holly can render herself and everything on her person all but invisible to the naked eye by vibrating at speeds too fast to be seen, leaving only a slight shimmer in the air for the keen eyed to spot that is easily mistaken for heat haze. The speed at which she's vibrating makes fine motor skills and clear thought difficult, making good aim almost impossible (this can be somewhat countered by sucking the gut up and using that as a focus point) and she must become visible to use Mesmer due to needing eye contact.

Once activated, she can switch in and out of being visible for 15 minutes; when the 15 minutes is up, she becomes visible again and must wait an hour before she can recast the spell. If she sustains a moderate or worse wound whilst shielding, the shield drops; if she's knocked unconscious, the shield drops. In both cases, the full hour wait triggers.
Level 2. Holly can render herself and everything on her person all but invisible to the naked eye by vibrating at speeds too fast to be seen, leaving only a slight shimmer in the air that is easily mistaken for heat haze if spotted by a keen eye. The speed at which she's vibrating makes fine motor skills and clear thought difficult, making good aim almost impossible (this can be somewhat countered by sucking the gut up and using that as a focus point) and she must become visible to use Mesmer due to needing eye contact.

Once activated, she can switch in and out of being visible for 30 minutes; when the 30 minutes is up, she becomes visible again and must wait another 45 minutes before she can recast the spell. If she sustains a moderate or worse wound whilst shielding, the shield drops; if she's knocked unconscious, the shield drops. In both cases, the full wait triggers.
Healing: Monk.
Level 1. This requires touch. Holly's magic must be specifically directed to heal either her own or other's minor wounds—cuts and scrapes, bruising, minor swelling, and minor punctures. When used on wounds that are more serious, it instead helps to make the wound less severe (e.g. a serious stab wound will close up enough to prevent bleeding to death, a broken bone will re-align itself so it can be more easily splinted, a small appendage that's been detached will at least reconnect) but cannot heal it completely.
Level 2. This requires touch. Holly's magic must be specifically directed to heal either her own or other's moderate wounds—more severe cuts, bruising, swelling, punctures, and broken bones. When used on wounds that are more serious, it instead helps to make the wound mostly healed, but not completely, and leaves it at risk of reinjury (e.g. a serious stab wound will close up, but can easily be re-opened through exertion, a small appendage that's been detached will reconnect but still require further healing time, truly severe breaks will at least set but could be re-damaged).
Level 3. This requires touch. Holly's magic must be specifically directed to heal either her own or other's wounds, and is able to heal all mild-moderate wounds (cuts, bruising, swelling, punctures, and broken bones) completely but the target is left weakened afterwards. The more severe the wound, the weaker they are; particularly severe wounds (e.g. a deep stab wound in a vital area, a compound fracture, a detached appendage) will heal to the point of almost total recovery but they will be left very weak, sore, and far from fighting fit.
Sorcery Sickness: Monk.
Level 1. Holly can create a ten-foot diameter circle around her that if entered, by someone Holly does not deem an ally, will cause the person to be feel extremely sick if they try to use any magical abilities. The more powerful the magic, the more sick they feel, making it extremely difficult for most creatures to successfully use the magical ability they are attempting to; however it's not impossible, and stronger creatures could push through the effects, anyway. The more enemies in the circle, the weaker the effect. This lasts 5 minutes.

NON-MAGIC WEAPONS
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CLOTHES
LEP jumpsuit: A basic green jumpsuit, the material is somewhat protective and weather resistant but not armoured.
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AC ITEM INVENTORY
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OTHER ITEM INVENTORY
The Book: A tiny book the size of a matchbook, golden. Charmed to burn if touched without Holly's permission.
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